EasyAuth publishes its 26.x builds as beta on Modrinth, and the itzg resolver only accepts release-typed versions by default, so the mc container failed to start. Pin easyauth:beta in the default mod list and teach the panel's mod manager to compare entries by base slug so version qualifiers don't break protected/duplicate checks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Mods & modpacks
Why Fabric
- First loader to support new Minecraft versions (26.x drops land on Fabric within days)
- The best server-side performance ecosystem (Lithium, FerriteCore, spark)
- EasyAuth (the auth system) is Fabric-only
- Server-side-only mods are invisible to players — vanilla and TLauncher clients join without installing anything
NeoForge/Forge are supported by the same stack (SERVER_TYPE in .env) but trail new
versions and would require replacing the auth mod, so Fabric is the default.
The default mod set
| Mod | Job | Players need it? |
|---|---|---|
| fabric-api | required by most Fabric mods | no |
| easyauth | password authentication | no |
| spark | TPS/ping profiling (powers the Lag page) | no |
| lithium | game-logic optimization | no |
| ferrite-core | memory-usage reduction | no |
Adding mods
Panel way (recommended): Mods page → search Modrinth → Add → Apply changes. The search is pre-filtered to Fabric mods compatible with your exact server version. Watch the "needs client install" badge — server-side mods are safe for everyone; client-required mods mean every friend must install the same mod or they can't join.
Manual way: drop a .jar into data/mc/mods/ (Files page → mods → Upload) and
restart the server.
How auto-update works
Managed mods are pinned by project slug, not version, in .env:
MODRINTH_PROJECTS=fabric-api,easyauth:beta,spark,lithium,ferrite-core
A :beta (or :alpha) suffix widens which release types are accepted for that
project — EasyAuth publishes its 26.x builds as beta on Modrinth, so it needs the
suffix. Without one, only release-typed builds are considered.
Every time the server container (re)starts, the itzg image resolves each slug to the newest release compatible with your Minecraft version and downloads it. So:
- "Update all mods" = restart the server (Mods page → Update all & restart)
- Upgrading Minecraft automatically brings the matching mod builds with it
Manually uploaded jars are yours to update — the resolver doesn't touch them.
Switching to a modpack later
- Pick a Modrinth modpack (e.g. Adrenaline, Simply Optimized) and note its slug
- Configuration page → set
MODRINTH_MODPACKto the slug → Save → Apply (take the safety backup — modpacks change world generation!) - Every player installs the same modpack client-side (Modrinth App → install pack → play). Offline-launcher users need a launcher that supports Modrinth packs, or manual mod installation.
To go back: clear MODRINTH_MODPACK, Apply. Keep MODRINTH_PROJECTS as your
server-side base either way. CurseForge packs also work (CF_SLUG env — needs a
CurseForge API key; see the itzg image docs), but Modrinth is smoother.
Removing a mod
Mods page → managed list → 🗑 (or delete the jar) → Apply. fabric-api and easyauth
are locked — the auth system depends on them.