Minecraft 26.x renamed every gamerule to snake_case (keepInventory → keep_inventory, doDaylightCycle → advance_time, ...), so the panel's queries hit unknown rules: reads returned nothing, toggles always started from 'off', and sets silently failed. Rules are now defined by candidate names resolved against the live server (works on old and new versions), sets are verified by re-query, and failures surface the server's actual reply. Toggles render only for rules the server reports. Creative additions: - Featured mods on the Mods page: BlueMap (3D web map), SkinRestorer (real skins in offline mode), Chunky (pregen) — verified for 26.2 - BlueMap plumbing: MAP_PORT mapping in compose, in-network detection, 'Open the live world map' link on the Overview - Player modal favors: heal, teleport-to-player, give item - Broadcast box gained a full-screen title mode Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
2.6 KiB
TypeScript
80 lines
2.6 KiB
TypeScript
import { inspectContainer, containerEnv } from "@/server/docker";
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import { listOnlinePlayers } from "@/server/mc";
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import { db } from "@/server/db";
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import { env } from "@/server/env";
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import { getWorldSizeBytes } from "@/server/sampler";
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import { readWorldInfo } from "@/server/playerstats";
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import { readEnvFile } from "@/server/envfile";
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import { ok, handle } from "@/server/api";
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export const dynamic = "force-dynamic";
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// BlueMap detection (in-network probe of the mc container), cached 60 s.
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let mapCheck: { at: number; available: boolean } = { at: 0, available: false };
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async function bluemapAvailable(running: boolean): Promise<boolean> {
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if (!running) return false;
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if (Date.now() - mapCheck.at < 60_000) return mapCheck.available;
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let available = false;
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try {
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const res = await fetch(`http://${env.mcContainer}:8100/`, { signal: AbortSignal.timeout(1500) });
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available = res.ok;
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} catch {}
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mapCheck = { at: Date.now(), available };
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return available;
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}
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export async function GET() {
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return handle(async () => {
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let container;
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let dockerAvailable = true;
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try {
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container = await inspectContainer(env.mcContainer);
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} catch {
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dockerAvailable = false;
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container = { exists: false, running: false, status: "unknown" as const };
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}
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let players: { online: number; max: number; names: string[] } = { online: 0, max: 0, names: [] };
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let version: string | null = null;
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let serverType: string | null = null;
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if (container.running) {
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try {
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players = await listOnlinePlayers();
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} catch {}
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try {
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const cenv = await containerEnv(env.mcContainer);
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version = cenv["VERSION"] ?? null;
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serverType = cenv["TYPE"] ?? null;
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} catch {}
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}
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const latest = db()
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.prepare("SELECT * FROM metrics ORDER BY ts DESC LIMIT 1")
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.get() as Record<string, number | null> | undefined;
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const pendingCount = (
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db().prepare("SELECT COUNT(*) AS n FROM approved_players WHERE status = 'pending'").get() as { n: number }
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).n;
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return ok({
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dockerAvailable,
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container,
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players,
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version,
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serverType,
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metrics: latest ?? null,
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pendingApprovals: pendingCount,
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map: {
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available: await bluemapAvailable(container.running),
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port: Number(readEnvFile()["MAP_PORT"]) || 8100,
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},
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world: readWorldInfo(getWorldSizeBytes()),
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uptimeMs:
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container.running && "startedAt" in container && container.startedAt
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? Date.now() - new Date(container.startedAt).getTime()
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: null,
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});
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});
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}
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