# Networking ## Ports | Port | Service | Exposure | |---|---|---| | 25565/tcp | Minecraft | Internet (port-forward this on your router) | | 8080/tcp | Dashboard | **LAN/VPN only — never port-forward** | | 25575/tcp | RCON | Docker-internal only (not published at all) | ## Letting friends connect 1. Give the server machine a static LAN IP (router → DHCP reservation) 2. Router → port forwarding → external `25565` → `:25565` 3. Friends connect to your public IP (`curl ifconfig.me`), or set up free dynamic DNS (DuckDNS et al.) so they can use a stable name like `yourname.duckdns.org` Whitelist + EasyAuth handle the "random people found my server" problem — that's what they're for. ## Keeping the dashboard private The dashboard is deliberately not hardened for the open internet (it controls Docker). Reach it from outside your LAN with **Tailscale** (free, ~5 minutes): ```bash # on the server curl -fsSL https://tailscale.com/install.sh | sh sudo tailscale up ``` Install Tailscale on your phone/laptop, log into the same account, and the panel is at `http://:8080` from anywhere — encrypted, invisible to everyone else. (WireGuard works just as well if you prefer to self-host the VPN.) Optionally pin the port binding to specific interfaces in `.env`/compose, and firewall the host: ```bash sudo ufw allow 25565/tcp sudo ufw allow from 192.168.0.0/16 to any port 8080 proto tcp # LAN only sudo ufw enable ``` ## If you later want the panel on a domain Put Caddy (or Traefik/nginx) in front for TLS + an extra auth layer, and keep 8080 unpublished. This repo doesn't ship that by default — open an issue with your domain setup and add a `caddy` service; the panel works fine behind a reverse proxy (plain HTTP upstream, cookie auth). ## "Is it my internet or the server?" Performance & Lag page. Server-side lag shows as low TPS / high MSPT (affects everyone equally); player-side lag shows as high ping for that player only. The page gives a plain-English verdict and per-player ping history so you can settle the argument.