#ifndef __ATTENTION_CUH__ #define __ATTENTION_CUH__ // WINDOW = 129 because the CPU reference uses an inclusive range [q_t - 128, q_t], // which covers 129 positions (128 look-back steps + the current token itself). #define WINDOW 129 #include #include "../utils/cuda_utils.cuh" #include "local_softmax.cuh" #include __global__ void permute_kernel(float* q, float* k, float* v, const float* inp, int B, int N, int NH, int d) { // Implement this int x = blockDim.x * blockIdx.x + threadIdx.x; if( x < B*NH*N*d){ int b = (x / d / N / NH); int nh = (x / d / N) % NH; int t = (x / d) % N; int d_ = x % d; int inp_idx = (b * N * 3 * NH * d) + (t * 3 * NH * d) + (0 * NH * d) + (nh * d) + d_; q[b * NH * N * d + nh * N * d + t * d + d_] = inp[inp_idx]; k[b * NH * N * d + nh * N * d + t * d + d_] = inp[inp_idx + NH * d]; v[b * NH * N * d + nh * N * d + t * d + d_] = inp[inp_idx + 2 * (NH * d)]; } } __global__ void unpermute_kernel(float* inp, float *out, int B, int N, int NH, int d) { // Implement this int x = blockDim.x * blockIdx.x + threadIdx.x; if( x < B*NH*N*d){ int b = (x / d / N / NH); int nh = (x / d / N) % NH; int t = (x / d) % N; int d_ = x % d; out[b*N*NH*d + t*NH*d + nh*d + d_] = inp[b*NH*N*d + nh*N*d + t*d + d_]; } } __global__ void preattention_scores_kernel(float* q, float* k, int B, int T, int NH, int HS, float* preatt){ int x = blockDim.x * blockIdx.x + threadIdx.x; //Make int terms of WINDOW instead of full T, so its T * WINDOW if(x < B* T* NH* WINDOW){ int b = (x / WINDOW / T / NH); int nh = (x / WINDOW / T) % NH; int t1 = (x / WINDOW) % T; int w = x % WINDOW; //Key start point based on offset int t2 = t1 - w; float sum = 0.0f; //Need to check to not look too far back and stay in window range //First check if t2 (Key Step) is behind or equal to t1 (Query Step) // int lowest_margin = t1 - WINDOW; if (t2 >= 0) { for (int i = 0; i < HS; i++) { sum += q[b*NH*T*HS + nh*T*HS + t1*HS + i] * k[b*NH*T*HS + nh*T*HS + t2*HS + i]; } } else { sum = -FLT_MAX; } preatt[b * NH * T * WINDOW + nh * T * WINDOW + t1 * WINDOW + w] = sum; //preatt[x] = sum; } } __global__ void attention_v_kernel(float* vaccum, float* att, float* v, int B, int T, int NH, int HS){ int x = blockDim.x * blockIdx.x + threadIdx.x; if(x < B*NH*T*HS){ int b = (x / HS / T / NH); int nh = (x / HS / T) % NH; int t1 = (x / HS) % T; int hs = x % HS; float sum = 0.0f; for (int w = 0; w < WINDOW; w++) { int t2 = t1 - w; if (t2 >= 0) { sum += att[b*NH*T*WINDOW + nh*T*WINDOW + t1*WINDOW + w] * v[b*NH*T*HS + nh*T*HS + t2*HS + hs]; } } vaccum[b * NH * T * HS + nh * T * HS + t1 * HS + hs] = sum; //vaccum[x] = sum; } } // Launch all kernels related to attention here void local_attention_forward_gpu(float* out, float* qkvr, float* att, float* inp, int B, int T, int NH, int HS) { // Implement this float *q, *k, *v; q = qkvr + 0 * B * T * NH * HS; k = qkvr + 1 * B * T * NH * HS; v = qkvr + 2 * B * T * NH * HS; dim3 block(256,1,1); dim3 grid((B * NH * T * HS + block.x-1) / block.x,1,1); permute_kernel<<>>(q, k, v, inp, B, T, NH, HS); float* preatt; cudaMalloc(&preatt, B * NH * T * WINDOW * sizeof(float)); dim3 grid_preatt((B * NH * T * WINDOW + block.x-1) / block.x,1,1); preattention_scores_kernel<<>>(q, k, B, T, NH, HS, preatt); float* packed_att; cudaMalloc(&packed_att, B * NH * T * WINDOW * sizeof(float)); float scale = 1.0 / sqrtf(HS); dim3 grid_softmax (( B * NH * T + block.x -1 )/ block.x,1,1); local_softmax_forward_kernel<<>>(packed_att, scale, preatt, B * NH, T); float* vaccum; cudaMalloc(&vaccum, B * NH * T * HS * sizeof(float)); attention_v_kernel<<>>(vaccum, packed_att, v, B, T, NH, HS); unpermute_kernel<<>>(vaccum, out, B, T, NH, HS); cudaFree(preatt); cudaFree(vaccum); cudaFree(packed_att); } #endif // __ATTENTION_CUH__